local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1
L0_1 = {}
L0_1.group_id = 133210199
L1_1 = {}
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 199001
L2_1.gadget_id = 70500000
L3_1 = {}
L3_1.x = -3820.106
L3_1.y = 114.792
L3_1.z = -740.697
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 10.545
L3_1.y = 244.412
L3_1.z = 6.744
L2_1.rot = L3_1
L2_1.level = 30
L2_1.point_type = 1008
L2_1.area_id = 17
L3_1 = {}
L3_1.config_id = 199002
L3_1.gadget_id = 70500000
L4_1 = {}
L4_1.x = -3817.237
L4_1.y = 113.602
L4_1.z = -747.712
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 14.324
L4_1.y = 212.067
L4_1.z = 1.652
L3_1.rot = L4_1
L3_1.level = 30
L3_1.point_type = 1008
L3_1.area_id = 17
L4_1 = {}
L4_1.config_id = 199003
L4_1.gadget_id = 70500000
L5_1 = {}
L5_1.x = -3832.534
L5_1.y = 114.808
L5_1.z = -733.305
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 346.31
L5_1.y = 100.598
L5_1.z = 341.49
L4_1.rot = L5_1
L4_1.level = 30
L4_1.point_type = 1008
L4_1.area_id = 17
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 199001
L5_1 = 199002
L6_1 = 199003
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1
